You now have: Skill progression
Skill progression: skill trees from the basics up to the D elements, conditions for each next skill, progress from the attempts counted in the hall, a skills-by-group overview, and each athlete's own tree.
Your club has switched on a new module. This sheet shows what it brings for each role; the full guides are in README.md. Deutsch
1. Coach
1.1 Skill trees
- Training → Skill trees. Under Our starter trees, choose Use this tree to copy a platform tree for your sport and apparatus, or create a New tree.
- In the tree, Add a skill and set what it Builds on and its conditions with Add condition: skills that Must be mastered first, a test result (where your club has tests), clean attempts (e.g. 8 clean Of the last 10, in 3 Sessions), or Coach decides. Switch between List and Flowchart.
- Training → Skills by group shows where each athlete stands on a tree. May train together suggests athletes working on the same skill. Open a cell to see what the athlete still needs and her attempts, and to move the stage or sign off.
- Each athlete's own tree is on their Skills tab, as Tree, Map or List.
- In the session editor, Skills this group works on shows who is ready to learn or learning what; Add to the session puts a skill straight into the plan.


What you'll see: attempts counted in the hall or on the tablet move athletes along: a skill becomes ready to learn when its conditions are met, and mastered by clean attempts or your sign-off.
2. Athlete
2.1 Your skill tree
Plan → Skills: your skill tree. Tap any skill to see what it builds on and what is needed to unlock it. Switch between Tree, Map and List.

The first week: checklist
Coach
- One starter tree copied for your main apparatus