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You now have: Skill progression

Skill progression: skill trees from the basics up to the D elements, conditions for each next skill, progress from the attempts counted in the hall, a skills-by-group overview, and each athlete's own tree.

Your club has switched on a new module. This sheet shows what it brings for each role; the full guides are in README.md. Deutsch


1. Coach

1.1 Skill trees

  1. Training → Skill trees. Under Our starter trees, choose Use this tree to copy a platform tree for your sport and apparatus, or create a New tree.
  2. In the tree, Add a skill and set what it Builds on and its conditions with Add condition: skills that Must be mastered first, a test result (where your club has tests), clean attempts (e.g. 8 clean Of the last 10, in 3 Sessions), or Coach decides. Switch between List and Flowchart.
  3. Training → Skills by group shows where each athlete stands on a tree. May train together suggests athletes working on the same skill. Open a cell to see what the athlete still needs and her attempts, and to move the stage or sign off.
  4. Each athlete's own tree is on their Skills tab, as Tree, Map or List.
  5. In the session editor, Skills this group works on shows who is ready to learn or learning what; Add to the session puts a skill straight into the plan.

A skill tree in the editor with skills and their conditions

Training → Skills by group: athletes against skills, with May train together

What you'll see: attempts counted in the hall or on the tablet move athletes along: a skill becomes ready to learn when its conditions are met, and mastered by clean attempts or your sign-off.


2. Athlete

2.1 Your skill tree

Plan → Skills: your skill tree. Tap any skill to see what it builds on and what is needed to unlock it. Switch between Tree, Map and List.

The athlete's skill tree on a phone


The first week: checklist

Coach

  • One starter tree copied for your main apparatus